![]() Having independent depth-cueing for surface (nearest-point) and interior (brightest-point) allows for more visualization possibilities. For both kinds, depth-cueing is turned off when set to zero (i.e.100% of intensity in back to 100% of intensity in front) and is on when set at 0 < n 100 (i.e.( 100 − n)% of intensity in back to 100% intensity in front). To change the style of the mouse cursor, use the options listed under Mouse Pointer Style. Interior Depth-Cueing works only on brightest-point projections. ![]() Surface Depth-Cueing works only on nearest-point projections and the nearest-point component of other projections with opacity turned on. Two kinds of depth-cueing are available: Surface Depth-Cueing and Interior Depth-Cueing. The trade-off for this increased realism is that data points shown in a depth-cued image no longer possess accurate densitometric values. incorrectly displays an invisible preview, however, Windows will display a preview correctly when you are picking them for your mouse theme. The depth-cueing parameters determine whether projected points originating near the viewer appear brighter, while points further away are dimmed linearly with distance. cursor-set/invertedpixelarrowpointers These cursors use inverted pixels, made using this websites own RealWorld Cursor Editor. Surface/Interior Depth-Cueing Depth cues can contribute to the three-dimensional quality of projection images by giving perspective to projected structures. ![]()
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